開發三年,10個人,沒有固定的animator
1.魚的數量太多了沒辦法用rig,所以用static mesh instancing,類似像草的應用,然後魚的游擺動是vertex animation in material


2.魚開口咬是blendshape sequence,有開口/往前兩個動作,序列再一起就是開口往前閉口往後。螃蟹走動跟鳥飛翔也是。



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